The objective of the lab was to learn about developing an algorithm for Texture Mapping. In this lab we have implemented our Texture Mapping code on a Cube / Box.
The cube has multiple textures mapped on its sides. The cube is also rotating so it also covers the texture rotation part in 3D.
For further details read the “Instruction.txt” file in the downloadable content.
Download FREE OpenGL code for Texture Mapped Cube.